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- Stardock Systems
- presents
-
- B.U.G.S. 98 DEMO for Windows 95/98/NT
- Bill's Unbelievable Ghastly Spaceships
- --------------------------------------
- Version 1.5
-
- (C) Cramon Utilities 1997, 98
- (C) Stardock Systems Inc. 1997, 98
-
-
- Requirements:
- -------------
- Operating System.: Windows 95/98 or Windows NT
- Video............: DirectX 3 compatible video card running at 640x480 with 256
- colors
- Sound............: DirectX 3 compatible sound card (optional)
- Hardware.........: (Minimum) : 486 DX2 66 MHz with 8 MB RAM
- (Recommended) : Pentium 100 MHz with 16 MB RAM
-
- Concept:
- --------
- You must save the universe from Bill's Unbelievable Ghastly Spaceships! The
- evil Bill wants nothing less than to rule the universe and you are Earth's only
- hope. Take command of the defender and blast the BUGS from the galaxy.
-
- Limitations in the DEMO:
- ------------------------
- There are only 6 levels in the DEMO version of B.U.G.S. 98 where as there are
- 50+ levels in the Commercial version. The commercial version also has 7 Bugs and 2 Master Bugs
- more, otherwise the DEMO is equally functional to the Commercial version.
-
-
- Instructions:
- ------------
- Keys control
-
- ARROW KEYS = Directional movement
- SPACE = Fire
- CTRL = Fire torpedo
- ALT = Activate shield
-
-
- Quick keys
-
- ESC = Options
- F1 = Help
- F2 or Space = Start game
- F3 or R = Restart current game
- F4 or S = Stop current game
- F5 or P = Pause current game
- F6 = Set resolution to 640x480
- F7 = Set resolution to 800x600 (only works if you have enough video memory)
- F8 = Set resolution to 1024x768 (only works if you have enough video memory)
- F9 = Set resolution to 1152x864 (only works if you have enough video memory)
- F10 = Exit B.U.G.S. 98 DEMO
-
- Settings
-
- Difficulty
- -You can set the difficulty to : Rookie, Veteran or Elite.
- The difference between these are the number of shots fired by
- the Bugs, how often they attack, and the speed of the game.
-
- General
- - "Sound"
- You can choose to enable or disable sound in B.U.G.S. 98 DEMO by
- changing the state of the "Sound" checkbox.
- Notice: If the "Sound" checkbox is disabled - meaning that you
- can not change the state of the checkbox - and you are sure you
- have DirectX installed, please delete the BUGS.CFG file in the
- game directory and try again. This problem may occur when
- B.U.G.S. 98 DEMO fails to initialize DirectSound, because another program
- might be using it.
-
- - "Confirmations"
- You can choose to have "Confirmations" enabled. This way can
- not accidentally stop a game or exit B.U.G.S. 98 DEMO without being
- asked.
-
- - "Random Levels"
- You can choose to run the game with "Random Levels". If "Random
- Levels" is enabled, the order of the levels will be totally
- random. After playing B.U.G.S. 98 DEMO for a while without random levels
- you will find that random levels can be much more difficult, as
- your attack and preparation patterns no longer apply.
-
- - "Use joystick"
- If you have a joystick installed and your current version of DirectX
- supports joystick you can enable or disabled joystick usage from the
- submenu "Use Joystick" in the "Options" menu.
- To activate the shield when playing with joystick press both buttons
- at the same time.
-
- Notice: B.U.G.S. 98 DEMO only supports 2 button joysticks. If you joystick has
- more than 2 buttons, you will still only be able to use two of the
- buttons.
-
- Resolution
- In the Resolution groupbox you can specify which resolution you want
- B.U.G.S. 98 DEMO to be run under.
- The options are:
- 640 x 480 (at 256 colors)
- 800 x 600 (at 256 colors)
- 1024 x 768 (at 256 colors)
- 1152 x 864 (at 256 colors)
-
- The higher resolution you use the slower the game will run.
-
- - Use Hardware Accelleration
- This option allows B.U.G.S. 98 DEMO to use the videocards memory for storing
- the graphics instead of using the computers memory. This ofcourse
- requires that your videocard has sufficient memory available.
-
- Enabling this option will make B.U.G.S. 98 DEMO run faster.
-
- Highscores
- - By pressing the Reset Highscores button all highscore will be erased.
- Notice: If "Confirmations" is turned off you wont be asked if you're sure
- that you want to erase the scores. They will be erased immediately!
-
-
- Graphics Thread Priority
- - By changing the priority of the "Graphics Thread" you can
- decide how much processor time B.U.G.S. 98 DEMO may consume. Idle
- Time is the lowest priority (B.U.G.S. 98 DEMO will not consume much
- processor time) and High is the highest priority. High
- will use most of the processor time. On slow computers,
- using High priority graphics thread may make the game unresponsable.
- This especially applies to Windows NT, whereas Windows 95/98 often
- requires High priority graphics thread to make the scrolling
- smooth.
-
-
- Processor Class
- - The Processor Class is used to control the speed of the game.
- The first time you run B.U.G.S. 98 DEMO, it will try to auto-detect your
- Processor Class. If it fails (which may happen because of heavy
- processor load by other applications), just change the class of
- the processor to the correct setting. If you think B.U.G.S. 98 DEMO is
- running too slow or too fast, just change the processor class.
- Processor Class 486 on a Pentium 100 will run faster than
- Processor Class Pentium 100 on a Pentium 100.
-
-
- All settings are saved each time you close B.U.G.S. 98 DEMO
-
- Notice: Should you under any circumstances experience problems with a setting
- and B.U.G.S. 98 DEMO refuse to run next time you start it (because of this View
- setting) you can also clear the settings by deleting the BUGS.CFG file
- in your B.U.G.S. 98 DEMO directory.
-
-
- Special weapons and items (dropped by the Bugs):
- ------------------------------------------------
- Occasionally a Bug, when shot, will drop a PowerUp. These rotating gizmos
- provide extra features on the Defender when picked up. Each PowerUp will
- rotate 10 times on the game field before vanishing.
-
- Green PowerUps
- The Green PowerUp provides you with shields. One PowerUp gives one
- more shield.
-
- Blue PowerUps
- The Blue PowerUp mounts the Defender with torpedos. One PowerUp
- mounts one more torpedo.
-
- Orange PowerUps
- The Orange PowerUp makes the Defender shoot faster (the delay between
- the shots is shorter, but the actual shot will not move faster). One
- PowerUp charges the lasers with 10 more fast shots.
- Notice that you can shoot even though the counter for the Orange
- PowerUp says 00. This just means that the rate of firing has returned
- to normal.
-
- Shields
- When activated the shield will absorb enemy fire. The duration of the
- shield has a limit. It will last for a total amount of 6 seconds or
- until a level dependant amount of fire has been absorbed.
-
- It can absorb:
- 4 shots from Bugs on level 1-30
- 2 shots from Bugs on level 31-50
- 2 meteor hits on level 10-30
- 1 meteor hit on level 40-50
-
- It will render the Defender immune and destroy one
- Bug in case of collision, given that the shield has
- not been harmed at all before the collision.
-
- The shield will not harm a MasterBug upon collision.
- You will die.
-
- Torpedos
- Fired torpedos will track the nearest Bug until impact or until the
- Bug is out of range.
- On the MasterBug levels the torpedos will track the mouth of the
- master, hitting him where it hurts.
- Torpedos have no effect on shots from Bugs or on meteors!
-
- Masterbug:
- ----------
- The MasterBugs are an especially nasty breed of bugs. Far superior to the
- other Bugs and very tough and aggressive!
- A Master has only one weak spot: The area around the mouth. This is the
- place you have to hit him, but beware of his lasers and his arms whirling
- meteors at you.
- A Master will die after absorbing 11 shots, but you have to hurry as he
- will regain one hit every third second.
-
- Points:
- -------
- Shooting down the Bugs gives you:
-
- 5 points when they are moving normally (not attacking)
- 10 points when they are attacking
- 1 point when shooting down their shots
-
- Shooting down a MasterBug gives you:
-
- 10 points when moving normally (not attacking)
- 20 points when attacking
- 2 points for shooting down its shots
- 4 points for shooting down its meteors
-
- Support:
- --------
- Vendor Info..........: Cramon Utilities
- Homepage..........: http://www.gbar.dtu.dk/~c948129
- B.U.G.S Homepage..: http://www.stardock.com/products/bugs
-
- Publisher Info.......: Stardock Systems, Inc.
- Homepage..........: http://www.stardock.com
-
- Support, E-mail......: bugs@stardock.com
-
- ** NOTE: Stardock itself is not handling technical support **
-
- Known Problems:
- ---------------
- Video related problems:
- Non known.
- Sound related problems:
- Non known.
- Other:
- Sometimes B.U.G.S. 98 DEMO will suddenly gets unresponsive to keyboard and mouse
- events under Windows 95/98. This is due to Windows 95/98's poor multithreading
- capabilities. We have provided a workaround for this situation where you
- automatically assign both keyboard/mouse and graphics threads with a higher
- priority therefore not allowing Windows 95/98 to interfere. In order to use
- this workaround you need to start B.U.G.S. 98 DEMO with the -f option.
- Example from the commandline: bugsw -f
- You can also add this to the "Target" editfield on the B.U.G.S. 98 DEMO Shortcut
- property page.
- Notice: This option only works under Windows 95/98!
-
-
- What's new/updated in version 1.5:
- ----------------------------------
- Completely rewritten userinterface which makes B.U.G.S. 98 DEMO easier and more
- fun to use.
-
- Help key F1 has been added to seperate the main screens, highscores from
- the actual help pages.
-
- Esc is now the main Options key. If you need to change a setting just
- press Esc and all options are available for you through only one dialog.
-
-
- Disclaimer:
- -----------
- B.U.G.S. 98 DEMO is provided "AS IS" without warranty of any
- kind, either expressed or implied, including but not limited
- to the implied warranties of merchantability and fitness
- for a particular purpose. In no event shall Cramon Utilites or Stardock
- be liable for any damages whatsoever including direct, indirect,
- incidental, consequential, loss of business profits or
- special damages, even if Cramon Utilities or Stardock has been advised
- of the possibility of such damages.
-
-
- B.U.G.S. 98 DEMO is
- (C) Cramon Utilities 1997, 98. All rights reserved.
- (C) Stardock Systems Inc. 1997, 98
-
-
- Game Over Dead sound (from Aliens) is (C) Copyright Twentieth Century Fox
- Film Corporation 1986.
-
- Enter Highscore list sound (from Ace Ventura) is (C) Copyright Warner Bros.
- Pictures 1994.
-
-